Lost in the Middle Kingdom: Teaching New Languages Using Serious Games and Language Learning Methodologies
نویسنده
چکیده
......................................................................................................................... iii LIST OF FIGURES ..................................................................................................................vi LIST OF TABLES .................................................................................................................. vii LIST OF ABBREVIATIONS ................................................................................................... viii CHAPTER 1: INTRODUCTION ..................................................................................................1 1.1 VIDEO GAMES ......................................................................................................1 1.2 GAMING IN EDUCATION ........................................................................................1 1.3 RELATED WORK ...................................................................................................2 CHAPTER 2: BACKGROUND ................................................................................................... 9 2.1 LOST IN THE MIDDLE KINGDOM ............................................................................9 2.2 SECOND LANGUAGE ACQUISITION ......................................................................10 2.3 TASK-BASED LANGUAGE TEACHING ..................................................................11 2.4 CONTENT-BASED INSTRUCTION ..........................................................................12 CHAPTER 3: GAME DESIGN .................................................................................................14 3.1 DESIGN OVERVIEW .............................................................................................14 3.2 GAMEPLAY OVERVIEW .......................................................................................15 3.3 INVENTORY ITEMS .............................................................................................20 3.4 MINIGAMES ........................................................................................................30 3.5 3D ENVIRONMENT .............................................................................................33 3.6 GAME ENGINE ....................................................................................................34 CHAPTER 4: STUDIES AND RESULTS ....................................................................................36 4.1 STUDY 1 GAMEPLAY EXPERIENCE .....................................................................36 4.2 STUDY 2 LANGUAGE LEARNING ........................................................................38 4.3 SUMMARY ...........................................................................................................40 CHAPTER 5: CONCLUSIONS ................................................................................................. 44 5.1 SUMMARY ........................................................................................................... 44
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